Responsible for developing support for new features and enabling new platforms for 3D drivers on Linux including having best in class support for OpenGL and Vulkan on our GPUs. Works within the Mesa opensource community to ensure that our drivers are continuously improved and deliver great experience on all Linux based clients. Works with various partners to enhance and improve graphics performance on upcoming processor graphics devices by analyzing performance issues in software drivers applications and games implementing, software performance improvements, and recommending future hardware and software improvements. Also responsible for providing internal and external feedback to implement upcoming graphics features in yet to be released OSes to ensure our hardware and software will function and perform as expected on next generation platforms as well as designing/developing/implementing graphics system level software for future platforms.
Intel Architecture, Graphics, and Software (IAGS) brings Intel's technical strategy to life. We have embraced the new reality of competing at a product and solution level—not just a transistor one. We take pride in reshaping the status quo and thinking exponentially to achieve what's never been done before. We've also built a culture of continuous learning and persistent leadership that provides opportunities to practice until perfection and filter ambitious ideas into execution.
Poland, Gdansk;Spain, Madrid;Virtual Europe, Middle East and Africa