Senior Unity developer for client game projects — multiplayer, mobile, occasional AR/VR. Full-time, in-person at our Concord, ON studio.
You will lead Unity client projects from prototype to release. Most of our game work is mobile or cross-platform, with occasional AR/VR builds for retail and training clients. You will be the senior practitioner in the room — designing systems, owning the build pipeline, working directly with the client.
No. 01 Responsibilities
- 01 Lead Unity client projects end-to-end — prototype, production, release, live-ops
- 02 Own the build pipeline, store submission, and platform certification work
- 03 Design gameplay systems, multiplayer architecture, and tooling for the rest of the team
- 04 Work directly with clients during sprint reviews and design sessions
- 05 Mentor a 3D generalist and (rotating) a junior developer
No. 02 Qualifications
- 01 7+ years shipping Unity titles — at least two of them to release on mobile or console
- 02 Strong C# and deep familiarity with Unity's build pipeline, addressables, and DOTS where appropriate
- 03 Comfortable with Photon, Mirror, or another multiplayer stack
- 04 Have shipped at least one title with measurable post-launch live-ops
- 05 Comfortable working directly with non-technical clients
No. 03 Nice to have
- 01 Unreal experience
- 02 AR/VR experience on standalone headsets (Quest)
- 03 Released work in the Chinese market
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