MUST BE LEGALLY ABLE TO WORK IN CANADA AND BE BASED IN THE PROVINCE OF QUEBEC.

À propos de KRAFTON Montréal

Nous sommes un studio de développement de jeux de premier plan composé de vétérans de l'industrie du jeu. Nous travaillons sur un jeu basé sur une propriété intellectuelle acclamée située dans un monde fantastique médiéval. Ce jeu AAA est une expérience RPG d'action‑aventure à la troisième personne, avec un gameplay narratif et stratégique. Chez KRAFTON Montréal, nous croyons qu'il est important de s'amuser tout en créant des expériences mémorables, en étant fiers de notre travail et en respectant les contributions de chacun.

About Krafton Montreal

We are a leading game development studio composed of veterans of the game industry. We are working on a game based on an acclaimed intellectual property set in an enthralling medieval fantasy world. This game is an AAA third‑person action‑adventure RPG experience, with a rich narrative and strategic gameplay. At our company, we believe in having fun while creating memorable experiences, being proud of our work, and respecting everyone’s contributions.

Job Description

As a Tools Developer (Développeur·euse Outils), you'll help design, build, and evolve the tools, services, and pipelines that support our game teams. Your impact will be felt every time someone ships a feature faster, debugs an issue more easily, or skips a repetitive task because your tool handled it for them.

Responsibilities

  • Integrate AI‑assisted and agentic workflows into how we build — and into the tools themselves. We use Claude Code, MCP, and local LLMs as part of our daily development, and we are actively expanding how AI fits into our pipelines.
  • Develop Unreal Engine tooling: editor extensions, custom workflows, and build automation (Horde, BuildGraph, and the surrounding ecosystem).
  • Develop and maintain C#/.NET tools and ASP.NET services that support internal workflows, dashboards, build orchestration, and integrations with other studio systems.
  • Build and evolve tools, services, and pipelines for game production — desktop applications, command‑line utilities, shared libraries, and the internal services that tie them together.
  • Instrument tools and services with logging, metrics, and tracing using OpenTelemetry to improve observability and debugging.
  • Collaborate directly with end users — developers, artists, designers, QA, production — to understand their challenges and turn them into practical, reliable solutions.
  • Own end‑to‑end work: from understanding the need, through approach and UX, to implementation, rollout, documentation, and iteration based on feedback.
  • Help keep the tools ecosystem healthy: automation, guardrails that catch problems early, refactoring, and reducing complexity where it has grown.

Knowledge / Skills

  • Agentic and AI‑assisted development: hands‑on experience working with AI agents in the development loop — Claude Code, MCP, local LLMs (e.g. Qwen) — whether that’s using them to build faster or building AI‑powered functionality into tools and pipelines.
  • Unreal Engine tooling: editor extensions, custom editor workflows, or build automation (Horde, Gauntlet, BuildGraph, automated cook/build/test flows). Game development experience at a AAA or mid/large studio is a strong asset.
  • C# / .NET: solid experience building tools, internal applications, or services in C#/.NET. Familiarity with WPF or the ability to pick it up quickly and ASP.NET services/ APIs is valuable.
  • Perforce: workflows, code review, large‑depot environments.
  • Azure AD / Entra: Key Vault, app registrations, service authentication.
  • GitHub: Actions, organization administration, CI/CD pipelines.
  • C++: especially where tools interact with engines or editors.
  • Test automation for tools and services, and integration with CI/CD systems.
  • Instrumentation and observability practices.

Additional Skills (Optional)

  • Experience with Perforce (workflows, code review, large‑depot environments).
  • Knowledge of Azure AD / Entra (Key Vault, application registrations, service authentication).
  • Mastery of GitHub, especially GitHub Actions, organization administration, and CI/CD pipelines.
  • Knowledge of C++ in the context of game engines or editors.
  • Experience in test automation and CI/CD integration for tools and services.
  • Experience in instrumentation and observability.

Studio KRAFTON Montreal is committed to cultivating a work environment that respects all differences and encourages everyone to feel included and valued. We provide equal employment opportunities to all employees and applicants for employment and prohibit discrimination and harassment of any type without regard to age, race, color, religion, sex, national origin, disability status, sexual orientation, gender identity or expression, or any other characteristic protected under applicable law.

Employee Benefits

  • Hybrid work model: choose if you work remotely always (in Quebec Province), or come to studio a few days or all the time.
  • Generous employer contributions to RRSP.
  • Health, dental and wellness coverage, including telemedicine.
  • Personal and wellness days.
  • Opus subsidy.

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