Anduril Industries is a defense technology company with a mission to transform U.S. and allied military capabilities with advanced technology. By bringing the expertise, technology, and business model of the 21st century’s most innovative companies to
Ability to work onsite from our Santa Monica, CA based studio is required. For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty
#WeAreParamount on a mission to unleash the power of content… you in? We’ve got the brands, we’ve got the stars, we’ve got the power to achieve our mission to entertain the planet – now all we’re
Optimize Enterprise Strategy: Commercial Deal Desk Pricing Manager for Trimble AECO Ready to bridge the gap between strategic pricing theory and real-world sales execution at Trimble? As our Commercial Deal Desk Pricing Manager, you will serve
Job Posting Title:Director, Decision Science AI/ML Engineering & Ops Req ID:10151158 Job Description: Do you thrive on transforming brilliant and complex science into robust, scalable software? Are you driven to advance the platforms and tools that
The Principal Business Development Specialist for Games serves as a dedicated industry expert embedded within account teams, driving AWS adoption through line-of-business opportunities across the video games sector. This role combines deep games industry expertise with
Job Requisition ID # 26WD99864 Position Overview Autodesk Maya is one of the leading software packages used for content creation by some of the biggest names in VFX, TV, and Games. On the Autodesk Consulting Media
Principal Business Development Specialist for Games The Principal Business Development Specialist for Games serves as a dedicated industry expert embedded within account teams, driving AWS adoption through line-of-business opportunities across the video games sector. This role
JOB DESCRIPTION Job Description Description * Be responsible for the authoring and maintaining gameplay features and systems code while meeting all design, technical and schedule requirements * Architect and develop gameplay systems in Unreal Engine 4 using C++